Topic: What do you believe are the most
significant ways that digital art / new media impact society and culture in the
United States?"
In comparison to today’s society as compared to two decades
ago, our generation of people have been more media and visual based than ever.
In a previous class that I took for when I used to be an engineering major, we
had to survey several people on the creation of a new toy. Throughout the
various responses that I’ve received, the most common answer was that it had to
be either visually attracting, or digitally based. As mentioned in Digital Art by Christine Paul, the technology that
we have today offers a multitude of new methods for creating visually
stimulating pieces. (Paul 2008 p. 7).
Throughout my childhood in the era of the 90’s, although I
didn’t notice until I looked upon the past now, the use of the computer
gradually became more of a portion of my life. Whether it was the infantile
stages of when the Internet was dial-up connection, educational computer games
like JumpStart or The Magic School Bus, or even movies/shows that were coming
out like Toy Story or Reboot, digital media has been ingrained as a major
component of not only the 90’s generation, but inspiration for now and the
future ahead.
However with today and everyone being on computers and the
World Wide Web, digital art takes a different eye to look at rather than how
one would observe the content of traditional media. “Digital art projects often
require audience engagement and do not reveal their content at a glance.” (Paul
2008, p. 23). Apart from the computer art, the artwork presented upon sites
like Deviantart, give an entirely different aspect for the pieces. The fact
that Internet art is made to be seen by anyone who has access to the Internet,
changes the whole “gameplay” of the necessity for physical galleries or
museums; for instance, one could immediately access a piece of work anywhere
that had Net access and would not have the need to package the art.
At the same time, I believe that sometimes with Internet
art, there is a slightly dangerous aspect to it, whether you’re critiquing a
piece or are the original poster, with the fact that people can hide under the
Internet anonymity, responses can be as harsh as with a piece that can be
placed in a museum. Another aspect about the Internet would be
copyright/crediting issues; it is so easy for another person to steal another’s
piece of art. However, positive responses can come up just as much in the
similar situation. Like with traditional
art techniques or themes that became known to other artists shortly after their
birth, the same could be said with digital art; especially with people posting
tutorials online or creating Internet memes that people start using in real
life. The main matter is, whether the artwork is traditional or digital, with
technology being as advanced as it is today, digital and media art will
continue existing in our lives and creating influence among our culture.
Here’s a link to a gallery of CG work that inspires me:
Paul, C. 2008. Digital Art. 2nd
edition. NY: Thames and Hudson, Inc.